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	<title>Creating Inspired Experiences : Brad Zabroski &#187; articles</title>
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	<link>http://www.mebradz.com</link>
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		<title>Personifying a Product: The Breakup Letter</title>
		<link>http://www.mebradz.com/interesting/personifying-a-product-the-breakup-letter/</link>
		<comments>http://www.mebradz.com/interesting/personifying-a-product-the-breakup-letter/#comments</comments>
		<pubDate>Sun, 11 Jul 2010 19:13:31 +0000</pubDate>
		<dc:creator>bradz</dc:creator>
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		<guid isPermaLink="false">http://www.mebradz.com/?p=888</guid>
		<description><![CDATA[There are many things happening now in the field of design research. And I am not talking specifically about marketing and communications design research, rather research that will help us design, build and bring more meaningful things into the world.
&#8220;The Breakup Letter is a design research tool that Smart Design uses to understand the emotional [...]]]></description>
			<content:encoded><![CDATA[<p>There are many things happening now in the field of design research. And I am not talking specifically about marketing and communications design research, rather research that will help us design, build and bring more meaningful things into the world.</p>
<p>&#8220;The Breakup Letter is a design research tool that <a href="http://www.smartdesignworldwide.com/">Smart Design</a> uses to understand the emotional connection between people and their products, services, and experiences.</p>
<p>At <a href="http://www.designresearchconference.org/">IIT&#8217;s 2010 Design Research Conference</a>, Smart Design asked participants of their Sex Ed workshop to test out this tool by writing and reciting a Breakup Letter. Each participant took 15 minutes to write a letter and then shared their stories of finally moving on.&#8221;</p>
<a href="http://www.mebradz.com/interesting/personifying-a-product-the-breakup-letter/"><p><em>Click here to view the embedded video.</em></p></a>
<p>Reference: &#8220;Smart Design: The Breakup Letter on Vimeo.&#8221; <em>Vimeo, Video Sharing For You</em>. Web. 11 July 2010. &lt;http://vimeo.com/11854531&gt;.</p>
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		<title>Evidence That Personas Are Effective</title>
		<link>http://www.mebradz.com/interesting/evidence-that-personas-are-effective/</link>
		<comments>http://www.mebradz.com/interesting/evidence-that-personas-are-effective/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 00:53:48 +0000</pubDate>
		<dc:creator>bradz</dc:creator>
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		<guid isPermaLink="false">http://www.mebradz.com/?p=879</guid>
		<description><![CDATA[In creating effective experiences, I have always found that developing personas helped our design teams better align their mindset with the users we were targeting. This is often a daunting task especially when faced with  high profile public brands whose message transcends among a diverse user base.
Many believe that it requires a large research investment [...]]]></description>
			<content:encoded><![CDATA[<p>In creating effective experiences, I have always found that developing personas helped our design teams better align their mindset with the users we were targeting. This is often a daunting task especially when faced with  high profile public brands whose message transcends among a diverse user base.</p>
<p>Many believe that it requires a large research investment to properly inform a persona. That is not always true if your organization thoroughly knows their customer and there is no doubt by any team who they are based on experience. This is often not the case. The time and effort required to research, analyze and document personas, should not be underestimated</p>
<p>To further complicate things, there previously hasn&#8217;t been empirical evidence for this type of investment.</p>
<p><a href="http://www.frontend.com/products-digital-devices/real-or-imaginary-the-effectiveness-of-using-personas-in-product-design.html">This research paper was first published in the Irish Ergonomics Review, Proceedings of the IES Conference 2009, Dublin [click me to see]</a>.</p>
<p>The scope of the experiment was focused on the effectiveness of using personas in the design process.</p>
<p><strong>Methodology:</strong><br />
The study was aimed to assess and measure the effectiveness of using personas as a design tool. It further tried to answer &#8211; does using personas give designers any advantage in designing more effective and user-centered solutions? Would there be a quantifiable usability difference between the designs from the persona-based teams over ones that did not use persona?</p>
<p><strong>Results:</strong><br />
&#8220;The study indicates that using personas offers several benefits for user-centred design in product development. The results support claims that using personas focuses more attention on the end-user, particularly in the early stages of the project. Not only does this increase the likelihood of a more usable end product but it also provides a clear user focus at the initial design research and idea generation stages, which enhances the possibility of incorporating user-centred features at the product specification stage. Personas have a role in helping designers to innovate new ideas but can also assist in validating new designs as they emerge. They can provide a valuable user-centred input early in the development cycle &#8211; helping to bridge the gap between research and design.&#8221;</p>
<p>For a number of years now, many marketers have realized the benefits of using personas beyond the digital space. And today, it is more important then ever to understand the needs, desires and motivations of customers.</p>
<p><em>Reference:</em><br />
Long, Frank. &#8220;Research Paper &#8211; Real or Imaginary: The Effectiveness of Using Personas in Product Design &#8211; Frontend &#8211; User Experience Design Consultancy.&#8221; Frontend.com &#8211; Frontend &#8211; User Experience Design Consultancy. Web. 01 July 2010. &lt;http://www.frontend.com/products-digital-devices/real-or-imaginary-the-effectiveness-of-using-personas-in-product-design.html&gt;.</p>
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		<title>Mobile Analytics and the User Experience</title>
		<link>http://www.mebradz.com/interesting/mobile-analytics-and-the-user-experience/</link>
		<comments>http://www.mebradz.com/interesting/mobile-analytics-and-the-user-experience/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 01:10:27 +0000</pubDate>
		<dc:creator>bradz</dc:creator>
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		<category><![CDATA[analytics]]></category>
		<category><![CDATA[flurry]]></category>
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		<category><![CDATA[mobile]]></category>
		<category><![CDATA[pinch media]]></category>
		<category><![CDATA[webtrends]]></category>

		<guid isPermaLink="false">http://www.mebradz.com/?p=789</guid>
		<description><![CDATA[ROI. Three letters that lead just about every planning meeting. And in &#8220;O&#8221; 10, it will be louder then ever. But is tracking mobile habits as easy as its desktop counterparts?
In rebuilding or exploring any new desktop online experience I heavily rely on analytics to provide us with that important, real-time data on how users [...]]]></description>
			<content:encoded><![CDATA[<p>ROI. Three letters that lead just about every planning meeting. And in &#8220;O&#8221; 10, it will be louder then ever. But is tracking mobile habits as easy as its desktop counterparts?</p>
<p>In rebuilding or exploring any new desktop online experience I heavily rely on analytics to provide us with that important, real-time data on how users are consuming content. It allows us to find importance in everything from top pages they hit (as well as did not hit), time they spend with content, how they come in, where they go out, where we lose them, how we found them, those silly words they used to find us, pages that for some reason just didn&#8217;t work, goals, funnels, abandonment&#8230;.the list goes on and on. All great stuff for data junkies to act on (if used correctly).</p>
<p>My tool of choice is <a href="http://www.googleanalytics.com" target="_blank">Google Analytics</a> on most client projects. Especially when it comes to rebuilds, I&#8217;ve made this an ingrained part of my team&#8217;s discovery process. It informs our content planning, information architecture and user experience planning. And it gives both my team and the clients&#8217; a benchmark of data. It&#8217;s free, it is simple to integrate  yet powerful to use and a snap to share reporting. Used right, it can also be effectively used it to track print advertising through the use of goals and events so one can really apply a success matrix through use of it.</p>
<div id="attachment_837" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.mebradz.com/wp-content/uploads/2009/12/google2.jpg"><img class="size-full wp-image-837" title="google" src="http://www.mebradz.com/wp-content/uploads/2009/12/google2.jpg" alt="google" width="500" height="297" /></a><p class="wp-caption-text">google reporting</p></div>
<p style="text-align: center;">
<p>November 2009, Google announced <a href="http://googlemobile.blogspot.com/2009/11/introducing-google-analytics-for-mobile.html">Google Analytics for Mobile Apps</a>. As with websites, there are two basic categories of user interaction you can track &#8211; pageviews and events. Teams can then use this data to understand which features are most popular and inform decisions about which features should be promoted or prioritized for further development.</p>
<p>For more powerful, enterprise level analytics, there is also <a href="http://www.webtrends.com" target="_blank">WebTrends</a>. And for those of us who have been around a little while and remember Log Analyzer &#8211; their product matured from that lengthy install and cumbersome software setup to a little more elegant web based system equipped with all the fancy little dashboards you team needs to produce all kinds of reporting. Of particular interest to this post is their Wireless Dashboard providing explicit detail on a particular website&#8217;s device trends, WAP carriers, mobile devices, WAP image support, mobile browsers, WAP markup languages, WAP screen sizes, WAP script support, PALM devices, PALM trends and more.</p>
<div id="attachment_803" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.mebradz.com/wp-content/uploads/2009/12/webtrends.jpg"><img class="size-full wp-image-803" title="webtrends" src="http://www.mebradz.com/wp-content/uploads/2009/12/webtrends.jpg" alt="webtrends" width="500" height="262" /></a><p class="wp-caption-text">webtrends dashboard</p></div>
<p style="text-align: center;">
<p>This is the kind of data that better informs decisions on what to build for. And as we move aggressively toward more users accessing the web over hand-held devices, we want to ensure that our products are prepared and the information is correctly delivered to the masses. This is not to be confused with a more lengthy discussion on correctly developing mobile content, apps, device research, etc. The point is to use these tools to help you better understand how your users are consuming your content. Simply put, if you notice that there is an upward trend in mobile users to your website, and your site is not optimized to deliver content well over mobile devices, then you should consider change.</p>
<p>The above mentioned above only scratches the surface of analytics for mobile web. But what about at the application level? There are options.</p>
<div id="attachment_822" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.mebradz.com/wp-content/uploads/2009/12/localytics.jpg"><img class="size-full wp-image-822" title="localytics" src="http://www.mebradz.com/wp-content/uploads/2009/12/localytics.jpg" alt="localytics" width="500" height="333" /></a><p class="wp-caption-text">localytics dashboard</p></div>
<p style="text-align: center;">
<p><a href="http://www.localytics.com/">Localytics</a> &#8211; This is a free app that provides real-time analytics and it currently works with <a href="http://www.blackberry.com/">Blackberry</a>, <a href="http://www.android.com/">Android</a> and <a href="http://www.iphone.com">iPhone</a>. Their website says that <a href="http://www.microsoft.com/Windowsmobile/en-us/default.mspx">Windows Mobile</a>, <a href="http://www.symbian.org/">Symbian</a> and <a href="http://www.palm.com">Palm</a> are coming soon. The service also provides an easy to use dashboard that allows users to create custom segments on-the-fly.</p>
<div id="attachment_826" class="wp-caption aligncenter" style="width: 303px"><a href="http://www.mebradz.com/wp-content/uploads/2009/12/medialytics.png"><img class="size-full wp-image-826" title="medialytics" src="http://www.mebradz.com/wp-content/uploads/2009/12/medialytics.png" alt="medialytics dashboard" width="293" height="505" /></a><p class="wp-caption-text">medialytics dashboard</p></div>
<p><a href="http://www.medialytics.com">Medialytics</a> from <a href="http://www.medialets.com/">Medialets</a> &#8211; is an analytics platform for iPhone and Android app developers that provides key insights on their apps and users. Combined with the parent Medialets, they are a rich media advertising and analytics platform. Back in April, Medialets together with creative agency <a href="http://www.razorfish.com">Razorfish</a> launched Pants Dance, the world’s first Shakable Ad™.</p>
<div id="attachment_832" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.mebradz.com/wp-content/uploads/2009/12/flurry.jpg"><img class="size-full wp-image-832" title="flurry" src="http://www.mebradz.com/wp-content/uploads/2009/12/flurry.jpg" alt="flurry analytics" width="500" height="391" /></a><p class="wp-caption-text">flurry analytics</p></div>
<p>Another recent merger brought 2 more mobile application analytics and monetization platforms together &#8211; <a href="http://www.flurry.com/">Flurry</a> and <a href="http://www.pinchmedia.com">Pinch Media</a>. Both companies have launched widely used analytics services for the iPhone and Android phones. In the end, the single company named Flurry.</p>
<blockquote><p>To monetize the data, Flurry recently launched AppCircle, a recommendation platform. Developers install it in their games and it analyzes a user’s taste in apps. Then it recommends apps for the user. These recommendations are likely to be highly useful because they’re based on the user’s past purchases. Flurry gets paid through a revenue sharing agreement with the developer. &#8211; <a href="http://mobile.venturebeat.com/2009/12/22/flurry-to-merge-with-pinch-media-to-create-mobile-analytics-powerhouse/">Dean Takahashi</a></p></blockquote>
<div id="attachment_834" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.mebradz.com/wp-content/uploads/2009/12/mobclix.jpg"><img class="size-full wp-image-834" title="mobclix" src="http://www.mebradz.com/wp-content/uploads/2009/12/mobclix.jpg" alt="mobclix app ranking" width="500" height="272" /></a><p class="wp-caption-text">mobclix app ranking</p></div>
<p><a href="http://www.mobclix.com">Mobclix</a> -provides iPhone analytics and the &#8220;largest mobile ad exchange&#8221; for your apps. They analytics driven mobile ad exchange allows them to optimize ad inventory to maximize <a href="http://www.google.com/support/forum/p/AdSense/thread?tid=1c7781772a594c60&amp;hl=en">eCPM</a>s through a bidding platform for advertisers, ad networks, and agencies.</p>
<p>So not only are these platforms providing us more data. The platforms are acting smarter by providing real-time data for actionable business decisions. Definitely high value for both the developers and marketers.</p>
<p>There is no perfect tool. Today&#8217;s economy demands that we are resourceful and smart. Use the free tools to create the business case and benchmark data. All of these resources are giving analytics away. It is up to you (and me) to use them and make our products and experiences better.</p>
<p>So what&#8217;s next?</p>
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		<title>Google Sticks Decals on Favorite Retailers</title>
		<link>http://www.mebradz.com/interesting/google-sticks-decals-on-favorite-retailers/</link>
		<comments>http://www.mebradz.com/interesting/google-sticks-decals-on-favorite-retailers/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 23:55:42 +0000</pubDate>
		<dc:creator>bradz</dc:creator>
				<category><![CDATA[articles]]></category>
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		<category><![CDATA[QR code]]></category>
		<category><![CDATA[scannable QR code]]></category>

		<guid isPermaLink="false">http://www.mebradz.com/?p=692</guid>
		<description><![CDATA[The gap between online and offline &#8211; offline and online retailing is closing and no one proves this like Google. Recently, Google launched their newest effort to connect both worlds by sending window decals to the most searched upon local retailers.
Behold Google Favorite Places.
&#8220;Businesses unlock their free business listing with Google&#8217;s Local Business Center, allowing [...]]]></description>
			<content:encoded><![CDATA[<p>The gap between online and offline &#8211; offline and online retailing is closing and no one proves this like Google. Recently, Google launched their newest effort to connect both worlds by sending window decals to the most searched upon local retailers.</p>
<p>Behold <a href="http://www.google.com/help/maps/favoriteplaces/business/">Google Favorite Places</a>.</p>
<p>&#8220;Businesses unlock their free business listing with Google&#8217;s Local Business Center, allowing them to enhance the content of their listings with photos, correct hours, coupons and more. This also tells Google that the business&#8217; location is correct, so we can send a window decal if the business is popular enough.&#8221; &#8211; Google</p>
<p>So how it works is Google has identified more then 100,000 local business in more then 9,000 towns and cities nationwide that are searched on the most. And they sent these businesses , which include everything from restaurants, stores and more, a window decal from Google featuring a scannable QR code.</p>
<p>That code could be scanned into mobile phones —including iPhone, Android phones, BlackBerry and more—and be taken directly to that business&#8217;s Place Page on their mobile phone where they can find reviews and coupons or &#8220;star&#8221; the business as one they want to remember for later.</p>
<a href="http://www.mebradz.com/interesting/google-sticks-decals-on-favorite-retailers/"><p><em>Click here to view the embedded video.</em></p></a>
<p>Sound cool? Yeah, because it is. And here&#8217;s <a href="http://www.google.com/help/maps/favoriteplaces/business/barcode.html">more from Google on the QR code</a>.</p>
<p>Claim token for technorati: STKBZ4XWH6EX</p>
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		<title>IdeaStorming &#8211; Embracing Users, Turning Ideas Into Action</title>
		<link>http://www.mebradz.com/interesting/ideastorming-embracing-users-customers-ideas/</link>
		<comments>http://www.mebradz.com/interesting/ideastorming-embracing-users-customers-ideas/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 14:51:19 +0000</pubDate>
		<dc:creator>bradz</dc:creator>
				<category><![CDATA[articles]]></category>
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		<guid isPermaLink="false">http://www.mebradz.com/?p=623</guid>
		<description><![CDATA[You may have noticed that with the release of this post, I&#8217;ve added a little &#8220;Feedback&#8221; tab on the left side of my website so I can, more or less, be my own lab rat for purposes of this discussion. If for some reason it doesn&#8217;t exist, this is simply a widget to access my [...]]]></description>
			<content:encoded><![CDATA[<p>You may have noticed that with the release of this post, I&#8217;ve added a little &#8220;Feedback&#8221; tab on the left side of my website so I can, more or less, be my own lab rat for purposes of this discussion. If for some reason it doesn&#8217;t exist, this is simply a widget to access my own version of &#8220;IdeaStorming&#8221; located at <a href="http://bradz.uservoice.com" target="_self">bradz.uservoice.com</a>. Sure no one will probably vote, submit an idea or comment. But there it is. The whole setup and integration took about 15 minutes and if I did in fact get multiple responses centered around a specific idea, I would act on it quickly. It also goes without sayng that I will not act on every idea that is voted for. However, I will read every comment that is submitted, positive or negative. And every idea counts as even the smallest inspires much greater ones.</p>
<p>This is certainly not a new idea by any stretch. Dell found popular success with their own &#8220;<a href="http://www.ideastorm.com/" target="_self">Idea Storm</a>&#8221; website which basically allowed customers to vote for features and products that they wanted. One of the results was the development and release of the linux community driven UBUNTO box.</p>
<a href="http://www.mebradz.com/interesting/ideastorming-embracing-users-customers-ideas/"><p><em>Click here to view the embedded video.</em></p></a>
<p>Starbucks is another with their <a href="http://mystarbucksidea.force.com/" target="_self">My Starbucks Idea</a> website. They ask customers to help shape the future of their company through ideas. Both Starbucks and Dell used the <a href="http://www.salesforce.com" target="_self">Salesforce.com</a> platform <a href="http://www.salesforce.com/crm/customer-service-support/ideation/" target="_self">&#8220;Ideas&#8221;</a>.</p>
<p>What is exciting about this new era of brand building is the possibilities. And how much faster product and service innovation can occur as well as allowing companies to react quicker to issues. But I think it is important to point out that it is one thing for a company to be open to these possibilities, including the spearheading the communities of thought and voices. It is another to be able to support it from an infrastructure standpoint.</p>
<p>It is obvious in the case of both of these companies, they were ready to deliver from a service and product engineering standpoint. They put their ideas into action and they show it. Starbucks shares through their <a href="http://blogs.starbucks.com/blogs/customer/archive/tags/Launched/default.aspx" target="_self">Ideas In Action</a> blog. Dell has an <a href="http://en.community.dell.com/blogs/direct2dell/archive/tags/Ideas+In+Action/default.aspx" target="_self">Ideas In Action</a> community portal as well.</p>
<p>So let&#8217;s take it a step further. In a 2000 article titled <a href="http://www.nytimes.com/2000/01/26/business/ideas-into-action-dell-it-turns-out-has-a-better-idea-than-ford.html" target="_self">&#8220;IDEAS INTO ACTION; Dell, It Turns Out, Has a Better Idea Than Ford&#8221;</a> published by the <a href="http://www.nytimes.com" target="_self">NY Times</a>, Fred Andrews noted &#8220;Dell made its name by selling directly to customers and allowing them to specify the features they wanted their personal computer to include.&#8221; This was an article about supply chain management and not about &#8220;IdeaStorming&#8221;. But it is interesting to say the least, that this was a flag raised.</p>
<p>It is almost a decade since this article was published. Dell continues to live their mission by embracing their customers, listening and acting &#8211; they continue to move forward. Is it possible that if others had looked, listened and acted differently almost 10 years ago, the outcome would have been different today?</p>
<p>Here are some links to idea storming / crowd sourcing / idea management players in this space.</p>
<ul>
<li><a href="http://getsatisfaction.com/" target="_self">http://getsatisfaction.com/</a> &#8211; &#8220;People Powered Customer Service&#8221;</li>
<li><a href="http://ideascale.com/" target="_self">http://ideascale.com/</a> &#8211; &#8220;Innovation, Crowdsourcing, Idea Management&#8221;</li>
<li><a href="http://uservoice.com/" target="_self">http://uservoice.com/</a> &#8211; &#8220;Harness the Ideas of Your Customers&#8230;&#8221;</li>
<li><a href="http://www.fevote.com/" target="_self">http://www.fevote.com/</a> &#8211; &#8220;Suggestion Boards for Social Suggestions&#8221;</li>
<li><a href="http://www.brightidea.com/webstorm.bix" target="_self">http://www.brightidea.com/webstorm.bix</a> &#8211; &#8220;WebStorm by Brightidea, Inc. is an Idea Collection and Ranking Portal&#8221;</li>
<li><a href="http://www.feedback20.com/" target="_self">http://www.feedback20.com/</a> &#8211; &#8220;Engage With Your Community&#8221;</li>
<li><a href="http://www.ideatorrent.org/" target="_self">http://www.ideatorrent.org/</a> &#8211; Open Source, &#8220;Open Invitation Software&#8221;</li>
</ul>
<p>Reference:<br />
&#8220;Build your own “IdeaStorm” with UserVoice « Web Strategy by Jeremiah Owyang | Social Media, Web Marketing.&#8221; <em>Web Strategy By Jeremiah Owyang: Web Marketing, Social Media</em>. Web. 30 Aug. 2009. &lt;http://www.web-strategist.com/blog/2008/05/02/build-your-own-ideastorm-with-uservoice/&gt;.</p>
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		<title>Dear User, Who Are You?</title>
		<link>http://www.mebradz.com/interesting/dear-user-who-are-you/</link>
		<comments>http://www.mebradz.com/interesting/dear-user-who-are-you/#comments</comments>
		<pubDate>Sun, 02 Aug 2009 21:34:46 +0000</pubDate>
		<dc:creator>bradz</dc:creator>
				<category><![CDATA[articles]]></category>
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		<category><![CDATA[tools]]></category>

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		<description><![CDATA[Earlier in the year, Sanitarium Health Food Company, scrambled to redesign a Weet-Bix promotion, for which they had already spent $1.3 million, featuring All Blacks collector cards because the children that the website was aimed at was a bit too hit-tech and difficult to use. Article here.
But this post isn’t about a particular misstep. It [...]]]></description>
			<content:encoded><![CDATA[<p>Earlier in the year, <a href="http://www.sanitarium.com.au/" target="_blank">Sanitarium Health Food Company</a>, scrambled to redesign a <a href="http://www.weetbix.com.au/" target="_blank">Weet-Bix</a> promotion, for which they had already spent $1.3 million, featuring All Blacks collector cards because the children that the website was aimed at was a bit too hit-tech and difficult to use. <a href="http://www.stuff.co.nz/technology/2584094/Too-tough-Weet-Bix-All-Blacks-subbed" target="_blank">Article here</a>.</p>
<p>But this post isn’t about a particular misstep. It is about asking the question &#8211; should we execute user research every time we design?</p>
<p>Jackob Neilson writes in his Alertbox &#8211; <a href="http://www.useit.com/alertbox/9605.html" target="_blank">Top Ten Mistakes in Web Design</a>, #10 &#8211; “Not Answering Users&#8217; Questions &#8211; Users are highly goal-driven on the Web. They visit sites because there&#8217;s something they want to accomplish &#8212; maybe even buy your product. The ultimate failure of a website is to fail to provide the information users are looking for.”</p>
<p>To understand what the user is asking, it makes sense that we must first understand the user. And that isn’t always as easy as it sounds. Take for instance a low-budget project or one that has rapid turn-around. There isn’t always the time or money to execute research. I’ve been in client meetings where they have clearly no idea who their user or audience is. Or believe that their audience is everybody. But I have found success in asking the right questions and being a little resourceful.</p>
<ol>
<li> For the limited budget project, ask to look at their customer database. It would be outstanding to dive into an advanced CRM system and segment. Many companies completely forget about their own database. Perhaps it’s a simple Excel or one that could be exported as a tab delimited file then opened in Excel. Do a little sorting and soon you can begin gleaning common titles or companies in a B2B situation, maybe there are a lot more males or female names, take a look at their email addresses (this is helpful in email design trying to assist in finding target email clients, etc. Taking this list to a mail house or analyst could also prove invaluable (depending on the complexity) if they can assist in segmentation.</li>
<li>For a decent size project with little or no budget for 3rd party research, use the above mentioned method along with some open-source research tools like Quantcast. Let’s say your clients URL is nestle.com. Just enter it in and it pulls from a variety of resources to provide you with demographics and lifestyle information like this:<br />
<a href="http://www.mebradz.com/wp-content/uploads/2009/08/quantcast_1.png"><img class="aligncenter size-medium wp-image-615" title="quantcast_1" src="http://www.mebradz.com/wp-content/uploads/2009/08/quantcast_1-300x233.png" alt="quantcast_1" width="300" height="233" /></a><br />
<a href="http://www.mebradz.com/wp-content/uploads/2009/08/quantast_2.png"><img class="aligncenter size-medium wp-image-614" title="quantast_2" src="http://www.mebradz.com/wp-content/uploads/2009/08/quantast_2-300x155.png" alt="quantast_2" width="300" height="155" /></a></li>
<li>If you are working on high priority projects and there is a success matrix in place for performance, using a 3rd party is invaluable. If you are the IA or UX designer, you should be provided insight detailing the outcomes of the research and information you can act on to design quality into the product. This will ensure you are correctly communicating and provide benchmark data for testing. I shared more on forms of this in my post titled: Automatic Usability Evaluation Applications.</li>
</ol>
<p>I believe that user research should be engaged in every project.  Minimal information is better then no information at all to act on. And as protectors of creating positive online experiences, it is our missive to make sure this is always a part of the process.</p>
<p>Do you agree or have any examples of arguments against this position?</p>
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		<title>Secrets of Simplicity</title>
		<link>http://www.mebradz.com/interesting/secrets-of-simplicity/</link>
		<comments>http://www.mebradz.com/interesting/secrets-of-simplicity/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 11:53:35 +0000</pubDate>
		<dc:creator>bradz</dc:creator>
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		<description><![CDATA[As you look at the products that Apple produces, any of them, you could certainly create a one sided argument that simplicity and usability are parallels. And why not. There&#8217;s a massive amount of complex logic that runs the interfaces, operating systems, connectivity, etc. And yet, their designers were able to bring it all together [...]]]></description>
			<content:encoded><![CDATA[<p>As you look at the products that Apple produces, any of them, you could certainly create a one sided argument that simplicity and usability are parallels. And why not. There&#8217;s a massive amount of complex logic that runs the interfaces, operating systems, connectivity, etc. And yet, their designers were able to bring it all together into one minimalistic interface that you can completely control with one finger. So it would of course makes sense that simplicity is the answer to making anything complex usable. Or does it?</p>
<p>Giles Colborne, Director at <a href="http://www.cxpartners.co.uk/" target="_blank">cxpartners</a>, usability expert and previous President of the <a href="http://www.ukupa.org.uk/" target="_blank">UK Usability Professionals&#8217; Association</a> created this presentation titled:  &#8221;Secrets of Simplicity: rules for being simple and usable&#8221; that certainly puts the relationship of simplicity and usability into perspective.</p>
<p>Giles says: &#8220;For practical, emotional and cultural reasons we crave simplicity. For people working in usability it can seem like usability and simplicity are identical.&#8221; This is a great misconception. I often wonder if it is because we approach simpler as easier or if it is because we simply don&#8217;t have enough information to make the complex usable. That&#8217;s often a blurred line. Add the demand of putting products out faster and more cost effective and it becomes obvious that compromises begin.</p>
<p>This demands that we need to identify a means to better identify what makes something truly usable and simple. Giles mentions that &#8220;if you are designing something simple for consumers, you have to hit high scores in efficiency, effectiveness and satisfaction.&#8221; and further notes &#8220;so simplicity is not the same as usability. It&#8217;s just one case and it may not always be the right strategy.&#8221;</p>
<p>And then breaks it down to these simple laws.</p>
<ol>
<li>Complexity is never eliminated, merely reduced and displaced.</li>
<li>Simplicity is an experience, it happens in the users head</li>
</ol>
<div style="width:425px;text-align:left" id="__ss_1582397"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/cxpartners/secrets-of-simplicity?type=powerpoint" title="Secrets of Simplicity: rules for being simple and usable">Secrets of Simplicity: rules for being simple and usable</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=simplicityslideshare-090614161240-phpapp02&#038;rel=0&#038;stripped_title=secrets-of-simplicity" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=simplicityslideshare-090614161240-phpapp02&#038;rel=0&#038;stripped_title=secrets-of-simplicity" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">Microsoft Word documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/cxpartners">cxpartners</a>.</div>
</div>
<p>Source:<br />
&#8220;Secrets of Simplicity: rules for being simple and usable.&#8221; <a href="http://www.slideshare.net/cxpartners/secrets-of-simplicity" target="_blank"><span style="text-decoration: underline;">Upload &amp; Share PowerPoint presentations and documents</span></a>. 19 June 2009 &lt;http://www.slideshare.net/cxpartners/secrets-of-simplicity&gt;.</p>
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		<title>Heuristic Evaluation &#8211; Finding Usability Problems</title>
		<link>http://www.mebradz.com/interesting/finding-usability-problems-with-heuristic-evaluation/</link>
		<comments>http://www.mebradz.com/interesting/finding-usability-problems-with-heuristic-evaluation/#comments</comments>
		<pubDate>Sun, 17 May 2009 20:19:50 +0000</pubDate>
		<dc:creator>bradz</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[interesting]]></category>
		<category><![CDATA[heuristic evaluation]]></category>
		<category><![CDATA[interface design]]></category>
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		<guid isPermaLink="false">http://www.mebradz.com/?p=544</guid>
		<description><![CDATA[In today’s fast moving design/development environments and straining economy demands that teams become more resourceful in how they practice quality control in interface design.
Not every project has the budget to perform interface design testing. That is a given. However, there are options. Nielsen and Molich developed one such option called Heuristic Evaluation. It is considered [...]]]></description>
			<content:encoded><![CDATA[<p>In today’s fast moving design/development environments and straining economy demands that teams become more resourceful in how they practice quality control in interface design.<br />
Not every project has the budget to perform interface design testing. That is a given. However, there are options. Nielsen and Molich developed one such option called Heuristic Evaluation. It is considered and intended as a “discount usability engineering method”.</p>
<p>“Heuristic evaluation (Nielsen and Molich, 1990; Nielsen 1994) is a usability engineering method for finding the usability problems in a user interface design so that they can be attended to as part of an iterative design process. Heuristic evaluation involves having a small set of evaluators examine the interface and judge its compliance with recognized usability principles (the &#8220;heuristics&#8221;). “</p>
<p>As to the number of evaluators that should be used, Nielsen recommends around 3-5 , as he believes that not much additional information is garnered by increasing numbers. One cannot perform this style of evaluation with a single evaluator because it is nearly impossible for one point of view to find all issues in an interface. Nielsen states, “Averaged over six of my projects, single evaluators found only 35 percent of the usability problems in the interfaces.”<br />
Determining the number of evaluators depends on cost-benefit analysis. In situations where large payoffs of the system would be expected would of course require more evaluators. 1</p>
<p><a href="http://www.mebradz.com/wp-content/uploads/2009/05/heur_eval_finding_curve.gif"><img class="aligncenter size-medium wp-image-545" title="heur_eval_finding_curve" src="http://www.mebradz.com/wp-content/uploads/2009/05/heur_eval_finding_curve-300x208.gif" alt="heur_eval_finding_curve" width="300" height="208" /></a>Reference: Figure 2 &#8211; http://www.useit.com/papers/heuristic/heuristic_evaluation.html</p>
<p>A typical heuristic evaluation session usually last one or two hours. The evaluator experiences the interface several times and compares them against the “list of recognized usability principals (the heuristics). They are stated as:</p>
<p>“<strong>Visibility of system status</strong><br />
The system should always keep users informed about what is going on, through appropriate feedback within reasonable time.</p>
<p><strong>Match between system and the real world</strong><br />
The system should speak the users&#8217; language, with words, phrases and concepts familiar to the user, rather than system-oriented terms. Follow real-world conventions, making information appear in a natural and logical order.</p>
<p><strong>User control and freedom</strong><br />
Users often choose system functions by mistake and will need a clearly marked &#8220;emergency exit&#8221; to leave the unwanted state without having to go through an extended dialogue. Support undo and redo.</p>
<p><strong>Consistency and standards</strong><br />
Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions.</p>
<p><strong>Error prevention</strong><br />
Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to the action.</p>
<p><strong>Recognition rather than recall</strong><br />
Minimize the user&#8217;s memory load by making objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate.</p>
<p><strong>Flexibility and efficiency of use</strong><br />
Accelerators &#8212; unseen by the novice user &#8212; may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users. Allow users to tailor frequent actions.</p>
<p><strong>Aesthetic and minimalist design</strong><br />
Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility.</p>
<p><strong>Help users recognize, diagnose, and recover from errors</strong><br />
Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.</p>
<p><strong>Help and documentation</strong><br />
Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any such information should be easy to search, focused on the user&#8217;s task, list concrete steps to be carried out, and not be too large.” 3</p>
<p>These are used as more or less, general rules for the evaluation. Different sets or heuristics or principals may be used depending on the project. And one approach that has been successfully used with this evaluation is the introduction of usage scenarios into the process.</p>
<p><strong>Results</strong><br />
In the end, the result of the evaluation provides a list of problems encountered with the interface as well as principals that were violated. It does not provide a “systematic” approach to solving all the problems but it does explain issues that were encountered so that the designer is better able to revise their design.</p>
<p><em><strong>Reference:</strong></em><br />
1. &#8220;Heuristic Evaluation: How-To.&#8221; Useit.com: Jakob Nielsen on Usability and Web Design. 17 May 2009 &lt;http://www.useit.com/papers/heuristic/heuristic_evaluation.html&gt;.<br />
2. &#8220;Heuristics for User Interface Design.&#8221; Useit.com: Jakob Nielsen on Usability and Web Design. 17 May 2009 &lt;http://www.useit.com/papers/heuristic/heuristic_list.html&gt;.</p>
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		<title>User Experience and Diagrams</title>
		<link>http://www.mebradz.com/interesting/articles/user-experience-and-diagrams/</link>
		<comments>http://www.mebradz.com/interesting/articles/user-experience-and-diagrams/#comments</comments>
		<pubDate>Sun, 03 May 2009 23:36:22 +0000</pubDate>
		<dc:creator>bradz</dc:creator>
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		<description><![CDATA[What often fascinates me about formulating user experience is essentially that in order to think out of the box, we have to exist in the box&#8230;.or sphere&#8230;or honeycomb, you get the point. It makes sense though. Consider this &#8211; in Holger Maassen&#8217;s post on &#8220;UX Design-Planning Not One-man Show&#8221; he writes &#8220;experiences are momentary and [...]]]></description>
			<content:encoded><![CDATA[<p>What often fascinates me about formulating user experience is essentially that in order to think out of the box, we have to exist in the box&#8230;.or sphere&#8230;or honeycomb, you get the point. It makes sense though. Consider this &#8211; in Holger Maassen&#8217;s post on &#8220;<a href="http://www.boxesandarrows.com/view/ux-design-planning" target="_blank">UX Design-Planning Not One-man Show</a>&#8221; he writes &#8220;experiences are momentary and brief – sometimes they are part of a multi-layered process or they are on their own.&#8221;</p>
<p>Experiences are momentary and brief &#8211; if we consider this fact alone today, it begins to provide context as to the sensitivity we must have as we make our approach into creating powerful moments in time. Explore <a href="http://semanticstudios.com/about/" target="_blank">Peter Morville</a>&#8217;s &#8220;honeycomb&#8221;.<a href="http://www.mebradz.com/wp-content/uploads/2009/05/honeycomb.jpg"><img class="aligncenter size-medium wp-image-535" title="honeycomb" src="http://www.mebradz.com/wp-content/uploads/2009/05/honeycomb-300x300.jpg" alt="honeycomb" width="300" height="300" /></a>There are a multitude of qualities that the process should adhere to but value / ROI is the center. Peter explains this center facet of the user experience: &#8220;Valuable. Our sites must deliver value to our sponsors. For non-profits, the user experience must advance the mission. With for-profits, it must contribute to the bottom line and improve customer satisfaction.&#8221;</p>
<p>honeycomb – Peter Morville (<a href="http://semanticstudios.com/publications/semantics/000029.php" target="_blank">P.Morville – Facets of the User Experience</a>)</p>
<p>Probably one of the most widely used and respected user-experience diagrams was created by Jesse James Garrett. It could be found <a href="http://www.jjg.net/elements/pdf/elements.pdf" target="_blank">here</a>. Jesse James Garrett said: “User experience is not about how a product works on the inside. User experience is about how it works on the outside, where a person comes into contact with it and has to work with it” (J.J.Garrett – <a href="http://www.jjg.net/elements/" target="_blank">The Elements of User Experience</a>).</p>
<p>Here is a list of User Experience Diagrams posted by Luke Wroblewski in his interface design blog Functioning Form here <a href="http://www.lukew.com/ff/entry.asp?156" target="_blank">http://www.lukew.com/ff/entry.asp?156</a></p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p><a href="http://www.jjg.net/elements/pdf/elements.pdf" target="_blank">&#8220;The Elements of User Experience</a> (PDF)<br />
Conceptual model of the considerations involved in designing successful user experiences for Web sites. -Jesse James Garrett</p>
<p><a href="http://www.nform.ca/files/experience_cycle.pdf" target="_blank">User Experience Cycle</a> (PDF)<br />
The user experience is not one simple action -it is an interconnected cycle of attempting to satisfy hopes, dreams, needs, and desires. -Jess McMullin</p>
<p><a href="http://www.upassoc.org/upa_publications/ux_poster.html" target="_blank">Designing the User Experience</a><br />
This poster illustrates the path to more usable products. -Usability Professionals’ Association</p>
<p><a href="http://www.mebradz.com/wp-content/uploads/2009/11/SCM_UE_Poster.pdf">User-Centered Design Process</a> (PDF)<br />
Collateral created to communicate the SCM User Experience Group&#8217;s design process and how it fits within the PeopleSoft development cycle. &#8211; John J. Stickley</p>
<p><a href="http://www.terremoto.net/uxcosmos/UX_cosmos_javier_canada.pdf" target="_blank">The User Experience Cosmos</a> (PDF)<br />
A Cartesian representation of our field. As in ancient maps, this is a rather subjective and personal representation of the territory. -Javier Cañada</p>
<p><a href="http://www.lukew.com/ff/entry.asp?121" target="_blank">User Experience Diagram Rationalization</a><br />
In the spirit of convergence, the user experience diagram rationalization brings together the goals, processes, and disciplines that are responsible for great products. -LukeW</p>
<p><a href="http://www.nathan.com/thoughts/unified/18.html" target="_blank">The Experience Cube</a><br />
These six spectra can be plotted on a diagram in order to place typical interfaces and products and reveal their relationships to each other by these attributes. -Nathan Shedroff</p>
<p><a href="http://www.theotherblog.com/Articles/2005/02/24/phohevdpzh/" target="_blank">User Experience Curriculum Diagram</a><br />
Good UX crosses, technical (information and technology), reflective (testing and psychological) stuff, creative (design and emotion), sales (marketing and business) and social network boundaries without even trying. -Tom Smith</p>
<p><a href="http://aifia.org/tools/download/DesignProcess_color.pdf" target="_blank">Design Process</a> (PDF)<br />
<a href="http://www.mebradz.com/wp-content/uploads/2009/11/ExperienceDesignFlow_bw.pdf">Experience Design Flow</a> (PDF)<br />
Poster sized maps showing the steps and deliverables through the UI/IA/UX project lifecycle. Maps various activities and deliverables against project roles and indicates major milestones. &#8211; Erin Malone</p>
<p><a href="http://www.mebradz.com/wp-content/uploads/2009/11/ucd_process.pdf">Insight-Driven UCD Process</a><br />
This is a basic process framework for user-centered design in small, fast teams. -Challis Hodge</p>
<p><a href="http://www.miyukishimbo.com/documents/dating_poster.pdf" target="_blank">Dating example for Information Architecture</a> (PDF)<br />
Poster illustrating the stages of IA process (and comparing to dating relationship) &#8211; Miyuki Shimbo</p>
<p><a href="http://www.flickr.com/photos/bryce/106972762/">Importance of User Experience</a><br />
A concept map of general usability and user experience concepts. -Experience Dynamics</p>
<p><a href="http://www.lukew.com/ff/entry.asp?375" target="_blank">Interface Design Skill-set Diagram</a><br />
This diagram has often helped me to explain my role and value proposition as an interface designer and product strategist. -LukeW</p>
<p><a href="http://www.nnyman.com/personal/2006/03/03/definition-of-user-experience-second-version/" target="_blank">Definition of user experience</a><br />
A tool for brainstorming and defining “goodness” of user experience for a product. &#8211; Niko Nyman</p>
<p><a href="http://darmano.typepad.com/logic_emotion/experience_map/">Experience Map</a><br />
The &#8220;Experience Map&#8221; is an attempt to illustrate what an &#8220;ideal&#8221; scenario might look like when planning, architecting and designing an interactive experience. -Logic+Emotion&#8221; [1]</p>
<p>[1] Functioning Form &#8211; User Experience Diagrams.&#8221; <span style="text-decoration: underline;">LukeW Interface Designs | Web Application &amp; Rich Internet Application Design</span>. 03 May 2009 &lt;http://www.lukew.com/ff/entry.asp?156&gt;.</p>
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		<title>Tools for Designing Twitter Backgrounds</title>
		<link>http://www.mebradz.com/interesting/articles/tools-for-designing-twitter-backgrounds/</link>
		<comments>http://www.mebradz.com/interesting/articles/tools-for-designing-twitter-backgrounds/#comments</comments>
		<pubDate>Sun, 26 Apr 2009 22:24:31 +0000</pubDate>
		<dc:creator>bradz</dc:creator>
				<category><![CDATA[articles]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[background design tool]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.mebradz.com/?p=515</guid>
		<description><![CDATA[As an advocate of being consistent at every point of contact, I began taking a better look at my digital properties this week. And I started with Twitter. Sure I did the normal tweaking the color palette a little and uploaded a custom backdrop but it really didn’t jive all that much with the look [...]]]></description>
			<content:encoded><![CDATA[<p>As an advocate of being consistent at every point of contact, I began taking a better look at my digital properties this week. And I started with Twitter. Sure I did the normal tweaking the color palette a little and uploaded a custom backdrop but it really didn’t jive all that much with the look of my website. And so, l tooled around a little to get my hands on a Twitter background template or something that could give me a better springboard for sizing and live area.<br />
I did find a couple but by far the easiest to use was <a href="http://freetwitterdesigner.com" target="_blank">freetwitterdesigner.com</a>. It is important to remember that while the tool is called “freetwitterdesigner” and it is pretty darn cool, it is a tool through which you can apply a design to a <a href="http://twitter.com/bradzabroski" target="_blank">Twitter</a> background. Sorry, no magic bullet. But you will be happy to know that if you have a working knowledge of placing digital images and simple graphic editors, you can put a background design together in minutes.<br />
It’s all done through a simple graphical interface that allows you to easily add text, shapes, images, choose color palettes and a whole lot more.</p>
<p style="text-align: center;"><a href="http://www.mebradz.com/wp-content/uploads/2009/04/freetwittersample.jpg"><img class="aligncenter size-medium wp-image-522" title="freetwittersample" src="http://www.mebradz.com/wp-content/uploads/2009/04/freetwittersample-300x239.jpg" alt="freetwittersample" width="300" height="239" /></a></p>
<p>All while having a Twitter overlay in the center that you can work around. Here is one I put together quick for mine in <a href="http://freetwitterdesigner.com" target="_blank">Free Twitter Designer</a> that matches my website a little more:</p>
<p><a href="http://www.mebradz.com/wp-content/uploads/2009/04/freetwitteroutcome.jpg"><img class="aligncenter size-medium wp-image-525" title="freetwitteroutcome" src="http://www.mebradz.com/wp-content/uploads/2009/04/freetwitteroutcome-300x232.jpg" alt="freetwitteroutcome" width="300" height="232" /></a></p>
<p>When you’re done compositing, simply choose “Generate Image” and the application strips off the Twitter interface and allows you to save the background image to your computer. From there, simply login to your Twitter account, click on “Settings” from the links on the top right. Click on the “Design” tab. Then click on “Change Image Background” link in the lower left.</p>
<p><a href="http://www.mebradz.com/wp-content/uploads/2009/04/twittersettings.jpg"><img class="aligncenter size-medium wp-image-524" title="twittersettings" src="http://www.mebradz.com/wp-content/uploads/2009/04/twittersettings-300x260.jpg" alt="twittersettings" width="300" height="260" /></a></p>
<p>And simply browse and find the file you created in the background designer then upload.</p>
<p><a href="http://www.mebradz.com/wp-content/uploads/2009/04/twitteruploadimage.jpg"><img class="aligncenter size-medium wp-image-523" title="twitteruploadimage" src="http://www.mebradz.com/wp-content/uploads/2009/04/twitteruploadimage-300x183.jpg" alt="twitteruploadimage" width="300" height="183" /></a>That’s it. I did bring mine into Photoshop to do some touch up but it is a nice tool that is easy to use.</p>
<p>Here are additional resources I found along the way that you might find helpful.</p>
<p><a href="http://www.blog.spoongraphics.co.uk/tutorials/twitter-background-design-how-to-and-best-practices" target="_blank">Twitter Background Design How-To and Best Practices</a><br />
(You can download a handy dandy PSD to start from and tutorialize along)</p>
<p><a href="http://theclosetentrepreneur.com/create-a-twitter-background-using-powerpoint" target="_blank">Create A Twitter Background Using PowerPoint</a></p>
<p><a href="http://prettytweet.com/" target="_blank">Prettytweet &#8211; </a><a href="http://prettytweet.com/" target="_blank">Twitter Background with their Visual Designer </a></p>
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